I build things that outlive the person who started them — and I put all of them, and every place you can find me, on this one page.
A post-apocalyptic Minecraft server with its own economy and phone network. A Chrome extension that clicks in the places other ones get ignored. A ten-episode animated series about the year the world ended. None of it is a company, and all of it is one person at a laptop.
Three years ago I was just another Minecraft player with a question that would not leave me alone: what if this could be more than blocks and crafting recipes? What would a world look like three hundred years after the war that ended it — and how would the people left behind put it back together?
That question became a server. The server needed an economy, so I wrote one. The economy needed a phone to live in, so I built one. The story underneath it all got too big for the game, so now it is being animated. I have never once had a plan that survived contact with the thing it turned into.
I am not a studio. There are no investors and no marketing budget. Every system, texture and animation frame here was made in the hours between everything else, and the parts that are still missing are missing because there are only so many of those hours.
What I care about is that people keep making things like this — ambitious, unsponsored, slightly too large for one person — and that the ones already made stay online long enough to matter.
afunnyrat — also Lin Chen, in the fiction and out of it.
Creator of FCT: Deep Rock Ember. Protocolist #7349, Dragon Core Technology.
Four things, one address each. Nothing here is a placeholder for something that does not exist — where an address is missing, the card says so instead of sending you to a page that is not there.
A post-apocalyptic survival server set in 2411, three hundred years after the war that destroyed civilisation. A 90,000 × 90,000 block world, six corporate factions, a real economy with its own currency, vehicle physics, and the FCT Phone — twelve apps that run inside the game.
Server home → Chrome extension · free to startMost auto clickers fire synthetic clicks, and synthetic clicks get thrown away by canvas games and speed tests — the counter climbs and nothing moves. This one sends input through Chrome's own pipeline, so the page receives it. Build a sequence by hand, or record one once and replay it.
Product page → Animation · 10 episodesThe history behind the server. In 2110 a small crew tries to stop a war they can already see coming, in a city built on a river between two systems that hate each other. It is the closest anyone came to stopping it — and it is the reason the world in the game is a ruin.
Ten episodes in production — no address yet Keep it runningServer bills, render time and the animation all cost money, and none of it comes from ads, trackers or selling players an advantage. If you want to keep independent projects like this alive, this is where.
Ko-fi →
Same name nearly everywhere: afunnyrat, or a_funny_rat
where a space is not allowed. YouTube is where the long videos live; the rest is
the same work in other languages.